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Games GDD

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What is the purpose of GDD? A Game Design Document (GDD) is a blueprint for the design and development of a game. The GDD is a way of being creative and documenting the approach to the development of the game. Gonzale (1999) states that “ the important thing is to have something that describes your game project (or any other project for that matter) before jumping into production.( Gamasutra ) It should help to plan out your game. Though it is recommended that the GDD should be short it needs to be detailed enough so as game developers and artists can coordinate the development of the game independently whilst still keeping to the design.  The GDD is a blueprint for how the game is going to be designed and built, similar to a mind map. In conclusion, the game design document is vital to making a game and it is important to have in order to describe your game project. How do we create one? There are a variety of tools that could be used to create a GDD. These include word processing...

Game Elements

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Taken via Google images When I think of designing a game I instantly think of the end result and how I want the game to look, it's very easy to overlook the game elements and the birth of the game. I need to take a step back and realise although I've been playing these huge triple A titles for years with countless people and resources there to develop such a game I must first realise that I'm just one person and am extremely new to any game design or development. Reading these articles have enlightened me and showed me the importance of early stage game design. A couple points I found interesting is finding the reason why a player enjoys a game. As stated in the first text, as a player saying you enjoy a game because it is fun is not very beneficial to a game designer, although it's a nice comment you would be happy to hear it gives the designer no insight into what factors of the game are enjoyable. The same could be said for a game being unenjoyable. In-depth feedback...

Game Design

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  When I think of game design, I immediately think of triple A titles and how much work goes into the storyboard, character development, textures, graphics everything and am overwhelmed but after my reading of the below text I've realised that I need to take a step back and focus on simpler projects. 2D games, indie game and more of that nature. I'm very excited to begin the development of a game no matter what size and it something I can definitely see myself be interested in the future s gaming is such a huge part of my life. First and foremost, I must understand what a game is!   In summary, according to Ian Schreiber a game is; t Games are an activity Games have conflict Games have rules Games have goals Games involve decision making Games involve no material gain Games have an uncertain outcome Games are representation or smiulation Games are a form of art  For the most part I agree with everything said but, "games have no material gain" I do not agree with. We...