Posts

Showing posts from October, 2020

Unity Tutorial 03

Image
  Here is a current image of my progress in Unity, following the tutorial I have been following. I've really been enjoying learning about Unity and progressing. It most definitely is getting more complex and the code is becoming a lot more difficult to follow, remember and has a lot more to it.  It's worrying me a little bit going from following a step by step video tutorial to creating something original and somewhat unique. I hope there will be further tutorials to prepare me for what is to come in the future when developing my game and am hopeful that Youtube will provide some video tutorials on how to design games, similar to the First Person Shooter that I will begin developing shortly. I've had a similar experience like this. Last year studying web development we began by following easy tutorials that would become more difficult but any problems we had the solutions would be clearly visible. When we were left to develop the sight on our own it quickly became frustrati

Game Idea Research

Image
Taken via Google Images (Click for link)  The game I am choosing to create for the remainder of this project is going to be a FPS style shooter. Now, right off the bat that seems complex and, in all honesty I am a little sceptical about the workload that may be involved but after doing quite a lot of research I definitely think it is manageable. I don't plan on creating anything too spectacular my main goal is to have the basic mechanics of the game to work properly along with some basic graphics. If in time I'm capable of creating more detailed graphics and find the time and resources to do so, I most definitely will but the priority is for my game to run as intended. I will begin with the sheer minimum. an open plane, untextured perhaps with some 3D objects to add some atmosphere and to create placeholders for future development. ideally I would like the game to run as a quick response, precision shooter which while having fun and exciting aspects to the game, can be used to

Unity Tutorial 02

Image
  Upon completion of this beginner tutorial I felt very achieved. Although most of the work was done and was following a step by step guide. It's very rewarding to start a project and have it operating properly by the time you finish. I thought I would run into a lot of problems along the way but the software was really quite straight forward.    Coding came easy enough, I did however get an error when attempting to go into G ameview as I forgot to add the ";" at the end of my code. Looking back over my lines of code I was able to locate the problem, mainly because of how many times I've made this same mistake in Brackets while developing websites so the problem was quite noticeable to me. It's great to see similarities like that between modules that I'm doing currently. Web development I'm sure will fit in nicely to future coding that I will need to do I'm sure.    I do feel I will forget a lot of the code in the future, I think that will be my main

Tech Tip: Twitter Task

Image
  Just learned how to add a twitter widget to my blog! This displays as a sidebar to my blog which is linked to my twitter, showing all my most recent twitter posts.  Pretty cool little feature definitely adds a little extra to the blog and people can keep up with me a little easier. Definitely something I would consider using in the future.

Game Elements

Image
Taken via Google images When I think of designing a game I instantly think of the end result and how I want the game to look, it's very easy to overlook the game elements and the birth of the game. I need to take a step back and realise although I've been playing these huge triple A titles for years with countless people and resources there to develop such a game I must first realise that I'm just one person and am extremely new to any game design or development. Reading these articles have enlightened me and showed me the importance of early stage game design. A couple points I found interesting is finding the reason why a player enjoys a game. As stated in the first text, as a player saying you enjoy a game because it is fun is not very beneficial to a game designer, although it's a nice comment you would be happy to hear it gives the designer no insight into what factors of the game are enjoyable. The same could be said for a game being unenjoyable. In-depth feedback

Unity Tutorial 01

Image
Link to source (Google Images)  Jumping into Unity I was excited and a little bit nervous. I love games and have always wanted to see the workings and the background of developing a game. Once I opened Unity at first I was delighted to realise that the layout is similar to a software I've used in the past, Cinema 4D. I have some experience in Cinema 4D creating 3D objects, some for graphics and some for motion graphics such as Intros. Below is one of my early pieces est. 2016 (Personal Video) By following the tutorials it made navigating much easier. I was playing the videos at 1.75-2.0x speed as I had a good understand of the software early on. The navigation of Unity was much easier compared to Cinema 4D in my opinion although I do prefer the colour scheme of C4D. The light grey feels like things blend into eachtother but that's okay. One very useful tip I discovered from the tutorials was the ability to change the colour of the software when in "game view" this is

Game Design

Image
  When I think of game design, I immediately think of triple A titles and how much work goes into the storyboard, character development, textures, graphics everything and am overwhelmed but after my reading of the below text I've realised that I need to take a step back and focus on simpler projects. 2D games, indie game and more of that nature. I'm very excited to begin the development of a game no matter what size and it something I can definitely see myself be interested in the future s gaming is such a huge part of my life. First and foremost, I must understand what a game is!   In summary, according to Ian Schreiber a game is; t Games are an activity Games have conflict Games have rules Games have goals Games involve decision making Games involve no material gain Games have an uncertain outcome Games are representation or smiulation Games are a form of art  For the most part I agree with everything said but, "games have no material gain" I do not agree with. We&#

Assignments

Image
Taken via Google images "Assignment" My first impressions of this module are very optimistic. Possibly the only module so far that the work has been clearly presented to us and is easy to understand. I have no prior experience with Unity but am an avid gamer and have been all my life. I'm extremely excited to learn about game development. Before coming to TUD Blanchardstown.    Game development was what I wanted to pursue after leaving school. I glanced at a PLC course related to it in Blackrock but decided that Graphic Design may be more suited to me as I had experience in it. I'm very happy with the decision I made. It seems like my other modules are very difficult to follow and quite clustered. I understand due to COVID and it is difficult not only on students, but the teachers also. It's not the ideal situation and I can respect that although having all the work played out for the entire semester has been the best thing to happen since I began year 2.   In ter

Growth Mindset & My Future

Image
  Growth Mindset (Taken from Google Images)       Key Points NOT YET GRADE GETTING THE NEXT A PROBLEM WITH EASY DIFFERENCE WITH FIXED AND GROWTH MINDSET -LOOK SMART AT ALL TIMES -LEARN AT ALL TIMES This is my first time being introduced to Carrol Dweck and the Growth Mindset. During my time in secondary school I would definitely consider myself to have a fixed mindset. I felt those who were smart and did well were just wired that way and people, like me who never enjoyed school and felt it was a waste of time as nothing really interested me were stuck feeling out of place in school. That does not mean I felt this way in all avenues of life.     I definitely had more of a growth mindset when it came to passions of mine. A big one being the gym. Growth is everything when weight training and I understood consistency and work would get me to where I wanted to be this applies to gaming, another passion of mine. I didn't realise the impact consistency had until recently when building my