Planning My Research
This week I was tasked with choosing a specific area of a game to research and write about. I wanted something that nobody else would write about but that I also feel is an important aspect of any successful games life. The topic I selected was " replay value " in games. I believe this is absolutely crucial for games, both single and multiplayer games. Personally I enjoy multiplayer games much more and have seen big franchises capitalize on in game cosmetics that become unlockable through completeling weekly/monthly tasks , live events or purchasable content through ingame stores. This keeps the game fresh and intriuging, keeping players coming back and continuing to populate games. I have also seen the complete opposite happen. A game which I love, borderline obsessed with "Gears 5" has done a poor job of executing decent replay value in their game. Due to a release of an unfinished game along with prioritizing other elements of the game, the population has fa